Fantasy tips: mysterious pasts, dragons, and swords

Say you’re a Legend Seeker. Say again you’ve strayed too near a portal and have been sucked into one of the far realms you’ve only viewed though ink and parchment. Firstly, to be honest, you’ve only a 1 in 10 chance of surviving the first five minutes because, despite the supposed randomness of the portals’ times and positions, many of them have developed a nasty habit of landing first-time leapers into the middle of a battle or into a peaceful looking situation which is about to explode into an assassination or ambush.

Still, if you survive long enough to exchange introductions, you might have a chance at living out the natural extent of your life. To improve your odds, here are a collection of handy tips I’ve gathered from my own first realm leaper, Kirin the Quillblade.

Read carefully. They could very well save your life or at least lessen embarrassing incidences in your hosting realm.

Mysterious pasts:

  • Learning your past isn’t what you thought it was or may not be a good thing; if your past has been hidden, it’s normally for a good reason. Something along the lines of ‘you’ll die if you don’t keep this information secret’ or ‘you really don’t want to know’.
  • Of course, you really do what to know once you’ve discovered the mystery. Sometimes the mystery is to protect you. Sometimes to protect those around you. Don’t get too excited.
  • Especially because there are a very small number of princes and prophesied deliverers, and a much great list of waifs and pitied orphans. Make sure you’re ready for the truth before demanding it of your elders.
  • And, since you’re sure to demand information no matter what warnings are given you, do it subtlety. Because, on the off chance that your past is important, it’s probably been hidden due to surrounding enemies. It will do you no good if they discover your identity and kill you thanks to your inquires before you learn the danger you are in.
  • Finally, whatever you learn or don’t learn about your past, don’t let it define you. It’s up to you to make your own life; your actions are not dependent on your past…well, unless there is a prophecy, but even then you’d better make your actions count. Rarely do prophecies mean what one thinks they mean…but that’s a topic for another day.

 

Dragons:

 

  • Beware coming between a dragon and his horde. And never, ever, take even the smallest fragment from it. Whether the beast collects gold, gems, stones, or even broken weapons, they know each piece and whatever you take will be missed!
  • Though only few dragons still talk, several understand human speech and the majority of dragons are very smart. They also tend to be sensitive about names so call them by their full titles and don’t, I repeat, do not, call them monsters or beasts if you value your limbs. As for the category of lizard; say that word and it will probably be the last thing you ever utter.
  • Never assume anything. Color, sight, size, and intelligence shift drastically from dragon to dragon. Some are mounts. Some pull carts. In other realms, they are their own lords. Treat them with distant respect until you know where they stand in the social powers of the realm and land you are in.
  • If you’re offered a special position on your first dragon hunt, refuse immediately. Some cultures enjoy breaking in the unwary by placing them as bait for the dragon before moving into ambush.
  • If you see a dragon in the wild, keep your weapons concealed and remain still. Most dragons will ignore you. If they approach, hold out your hands to show you are peaceful. If they don’t kill you instantly, then you’re safe unless you offend them. If they are after your blood…well, I bid you a fond goodbye. You’ll need plenty of training, a magical weapon, or a good deal of luck and the element of surprise to take down a dragon on your own.

 

Magical Blades:

  • Not all magic is equal: determine what power has gone into giving your blade its qualities, how long it will last, and what terms and conditions apply to its use.
  • Confirm the quality of your blade. A sword which can pierce dragon scales is all very well, but if it breaks when in combat with a mere human enemy, you may want to buy elsewhere.
  • Weigh the usefulness of the blade’s power with the dangers it may present. A sword which glows in an enemy’s presence could be useful. It could also be a signpost, revealing you when you’d prefer to stay hidden.
  • Beware old men carrying marvelous blades and offering cryptic futures. If they try to sell you the blade, they’re after your gold. If they try to give you the blade, it means it’s probably stolen and you’ll end up with an arrow in the chest or a sword in the gut before the day is out.
  • Finally, don’t ever, ever lay all your plans on a magical blade. They are notoriously unreliable and have a great tendency to be stolen, mislaid, or stuck in stones.

 

Any fantasy tips of your own? And any categories you’d like me to question Kirin about next time if we do this again?

New Fantasy Times: Mysterious Pasts

Tip: if you take in a child and decide not to tell them their past you had 1. Better have a good reason, and 2. Don’t leave notes and paintings about, or decide to talk about the circumstances surrounding said child 18 years later while they’re eavesdropping.

My own past wasn’t straightforward in the least. That’s not a story for here, but suffice it to say that the glitter and glory of mysterious pasts as told in so many histories is far from the truth.

Mysterious pasts are far from common. That’s the main reason they’re still mysterious. Obviously, if a child never knows what happened in the past because no one will talk about it, that’s a pretty big clue that there’s something to discover. If they’re told they were picked up by the side of the road, that’s an even harder but just as obvious jewel to crack. But there are other ways children of normal families have figured out something is amiss. A stray line here. A picture or letter there. A family heirloom. Growing up and noticing differences between themselves and their siblings. Evasive answers or too many answers. Fragmented memories from their infancy. Or the reaching out of others who know their past. If one has a mysterious past, then one will at least discover that it is a mystery if they just know where to look.

But there are also dangers. Just because you don’t know your parents, or your past, or where you came from (or if you think you know these things then discover it’s all a lie) that doesn’t mean the truth is better. i.e. it doesn’t mean you’re a hidden prince and the golden hero of an ancient prophecy like so many of this realm’s stories like to portray. Most likely, it means your parents weren’t married and the matter has been hushed up. It’s wrong, and it’s sad, but that is the harsh truth.

Still, to take the bright route and assume that’s not the case, the secret of your past isn’t (probably) going to be kept from you unless there’s a reason. Like ‘you will die if anyone discovers this and we don’t trust you enough to protect your own life’ (annoying, I know) or ‘we don’t actually know ourselves, but there’s this old lady who might have heard something…’ Anyway, there are only so many princes. But sometimes mothers pity lesser, or should I say, lower, children. The starving child of an executed criminal, for example. There’s a reason she kept that story from you. Or nobles have been known to adopt the children of servants or even slaves. There’s even the occasional adoption of an abandoned child from some rebel encampment or enemy nation. Who knows, you might be a prince…but of the wrong nationality. Whatever your lot, make sure you really, really, really want to know the truth before trying to find it.

Of course, every son or daughter will want to know, whatever the warnings given and whatever their age. They might discover something at a young age. Or when they are coming of age. Or forty years down the road and they are settled with a family. Whatever the stage of life, it’s fairly certain they’ll take the adventure set for them no matter where it leads. Courage or foolishness, you decide.

But be careful in your search. There’s normally a reason your past is mysterious. Parents don’t just decide not to tell their child important facts about their birth on a whim. The reasons range from their own ignorance as to where you came from, to prices of honor, pride, or even danger. Basically, be subtle about it. Don’t go telling everyone you know or yelling the mystery for the world to hear. And start by asking. Unless there is a very good reason not to, go to your parents and ask them. There’s this thing called talking to each other that so many families forget now days, and the trouble it gets everyone into is ridiculous. If they don’t or can’t tell you, you’ll have to pursue other directions, but start with asking.

And, through it all, recognize that, no matter how hard you search, you may not get all the answers you want. Especially if you’re in a realm where records aren’t kept of births and adoptions, there may be no trail to follow. And depending on your age, many if not all the people with the answers might be dead. I don’t say this to discourage you, but just to give you a realistic view of what might happen. If your whole life is tied to your past, then you’ve lost an important battle before you even started.

Then again, who knows? Maybe there is some ancient prophecy. Maybe you are a prince or princess. And maybe you will save the world. Though, secret here, you don’t have to be royalty or in a position of authority or even have a prophecy written about you to save the world. But, in the end, remember that your life is your own. Or rather, it is your Creator’s. And don’t you dare ignore or spurn the present because you can’t remember the past.

Have any questions, legends, or trending cliches you’d like Stealthmaster Kirin Quillblade to address? Please comment below; he promises to at least read what you have to say between his realm leaper missions, even if he holds the rights to choose what to write about and what to ignore.

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