Ever hear of Flameslayer? A great, two-handed, black blade, quenched in dragon’s blood and of unbreakable steel. It, or so the legends claimed, was the only sword which could pierce the scales of the great fire drake, Garagon. The only small problem being Garagon killed the first hero who came after him, then kept the sword to pick his teeth; apparently it was the only piece which wouldn’t snap in two when he dug out slivers of bones between those great incisors of his…but that’s irrelevant.
The point was, there was only one blade which could kill him and he had it in his possession. Predictably, he grew cocky, and a cocky dragon is not something you want to meet. Worse, though also predictably, he killed every hero who came against him (a surprising amount, given his reputation and Flameslayer’s legend). In the end, it was a woodsman from the next village in Garagon’s route of terror and flame which brought the vile creature to a well-deserved death. And the man accomplished the deed with a magic axe.
What I’m trying to say here is magical swords are greatly overrated, despite rule 107 in the Hero Handbook stating one must find, make, capture, or otherwise obtain a weapon of great power and strength. (Please note, for the record, that it says ‘weapon’ not sword.) Swords all very well in their own time and place, but where are all the legends about magical spears, axes, daggers, and bows?
Whatever you interest in magical blades, be it questing for a dragon, rescuing a captured maiden, or perhaps saving your land from annihilation, there are a few things you might want to consider before drawing the first magical sword you come across.
Firstly, do you need a sword? If you’re going to be in heavy battle, a sword might be a good idea. Of course, invincible armor or undentable shields might be an even better tactic; it really depends on your skill with the blade.
But if you’re going to be leading raiders or assassins, there are other choices which, though less flashy, might stand you in better stead. Ever heard of daggers which are invisible to your enemy? Knives which always hit their marks? Crossbow bolts which you can anchor on a target and let fly no matter how far or how many walls your foe might be behind? Magical bows or arrows which always hit their target are a little more common, but even these have a far greater range than is generally recorded, such as releasing arrows which will remain invisible until a set time before striking down your foe. All of these weapons could very well be a better choice for a quiet operation.
Spears and javelins which return to your hand after thrown, however, are making a rebound. Yes, I really said that. But axes are probably among the greatest of the underrated magical weapons. Strong, hard hitting, able to hew down several enemies at a blow; if you’re going after a giant or even a dragon, you might want to check these out.
Secondly, what fashion of weapon do you want? While it might be harder to rally warriors around a plain blade with a leather bound grip, going to battle with with gold and jewels encrusting your hilt isn’t the best of ideas. Besides it tending to slip as your hand grows sweaty, it will also mark you out as an important foe to your enemies, no matter your true rank. Plus you’ll have trouble from robbers at every other inn during peacetime. Also, it will cause unnecessary emotional turmoil when it comes time to grime up the hilt so it won’t glint in the moonlight on some secret mission and betray your whole company. Balance and strength comes first, then beauty. And while beauty is admirable, it should be in moderation.
Thirdly, do you need a magical weapon at all? Despite being common rallying items, soldiers respect their leader for the man he is, not for weapon he carries. Though more difficult with a mortal blade, tasks which only a magical weapon can complete are becoming extremely rare. There are many cases when a magical weapon might be more of a hindrance than a help, wrapping up the bearer’s attention when they ought to be focused on a comrade, not retrieving their sword.
And finally, if you do buy yourself a magical blade, be very wary of terms and conditions. They always apply. If there are vague prophecies attached, steer clear. If someone is trying to give you a magical blade at no cost, steer very clear…the blade is probably stolen and won’t protect you from those coming to retrieve it. Check to see if the magical qualities have a time limit or a quantity limit; one-dragon swords, for example, are becoming quite common in the market places of Niverteen. Finally make sure you know the name of your blade and can pronounce it right. The weapons tend to be on the sensitive side when it comes to such things. They’ll rarely turn against you but, if ignored, they very well might ignore you back; not a good thing in the heat of battle.
Above all, never place all your faith and hope in a magical weapon. Remember, they are a tool for you to do a task; quite often a good tool, granted, but they are not the only way you can succeed. And it is not what men will rally to and foes will flee from (well, except in rare cases like the Flaming Whiplash…now that was a sword worth writing about). A magical weapon is only that, a magical weapon.
But you; you are the hero.
Have any questions, legends, or trending cliches you’d like Kirin Quillblade to address? Please comment below; he promises to at least read what you have to say between his realm leaper’s missions, even if he holds the rights to choose what to write about and what to ignore.